Over the past few months I have had two jobs; three if you count everything I get paid to do, and four if you consider being a full time student a job, the latter of which is somewhat ludicrous. With that said, those who know me are aware of my “real” job, a job that I will not disclose for professional reasons, are aware that that has been my primary source of income. If you’re curious about what I actually do to pay what little bills I have, see Facebook.
Today I received my first paycheck from my second job. I wasn’t quite expecting it and I’m literally being payed to go to class with some additional requirements. I open the envelope, slowly lift the tab, delicately part the note from its paper shell. I am holding The Elder Scrolls V: Skyrim in my hands, except in paper form.
Meanwhile I am still researching the societal impact of video games and I got my hands on a new book today, Steven L. Kent’s The Ultimate History of Video Games. I am looking back into video game history to see how things have changed and draw connections between industry changes and changes in our modern society. I mean to see If I can publish my paper after it is graded, although the paper in its self is an overview as there is still much we don’t know about the impact video games have had on us as individuals and as a society.
Interestingly, the book contains a forward by Peter Molyneux. On that note, I should let those who are unaware know why I no longer play the Fable series anymore; the answer is Peter Molyneux. Is Fable good? Yes, every Fable game I’ve played was good. Why don’t I play it? The answer is very simple. Whenever Lionhead is about to release a new Fable game, whether it be Fable 3 or Fable: The Journey, Peter Molyneux hypes up the game so much that once fans, you know the people who are actually taking time out of their day to listen to Molyneux exclaim all these shiny groundbreaking features, actually play it, many people become greatly disappointed. I am one of those people. Also, the fact that it took 150 people at Lionhead Studios three years to make Fable 2, whereas it took Bethesda Game Studios slightly more than 50 to produce The Elder Scrolls IV: Oblivion in the same time frame, doesn’t do a thing to help alleviate my frustration with a series that could have had such great promise.