All the Small Things…

   It is now halfway through December and here I am once again in front of my laptop, hoping to share some of my insight with those whose wish to read -- although there are undoubtedly very few of the aforementioned.    What I would like to share today is another thought on game design. More specifically, how the absence of the most minute features can drastically alter gameplay. To illustrate my point, I'm going to stick to ...